
There are also items which you can buy to help the characters in battle. The slot machine is the way through which unlockables are obtained. Fulfilling the missions' goals rewards the player with coins that can be used in the slot machine available upon completing the fights. However, depending on the difficulty chosen by the player, different amounts of missions are given out with easy giving the least and very difficult giving out the most. The single player mode has the player fight through five rounds, 2 or 3 of which have missions with goals selected randomly.
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Sasuke's Sharingan and Luffy's Gear 2nd) via having their portion of the HP bar fill up, where it induces a "Burst Mode" for the remainder of the HP threshold (this can apply to team matches where more than one member can enter Burst Mode at once) and enables any chargeable attacks to reach their full stage with no charging, though the said mode can end when another opposing HP threshold overrides it this in turn can allow for a "Reverse Attack" to happen, where using a counter-based attack (or counter-hitting) a Burst Mode-powered character during any of their strong attacks will cause massive red orbs that can be picked up which will evenly distribute among the available fighters. In addition, some characters can induce a temporary transformation during the battle (i.e. However, having it empty will cause a staggering guard break. Kamehameha for Goku and Summoning Jutsu for Naruto) each character can also perform throws as well as a Super Attack that can be charged up and uses a set amount of a meter that passively refills or can be filled by picking up food items the said meter is also used for charging up strong attacks, shielding and rolling.

As such, a fight can potentially last indefinitely if no time limit is set the one with the longer HP bar in a timed-match wins the fight in that scenario.Įach character has 6 basic attacks (4 on the ground, one while dashing and one while in midair though there are some exceptions like Kakashi), along with 7 total strong attacks that are usually akin to special moves (i.e.

Thus, in order for one player to win a fight, they must make their own health bar take up the entire bar. Unlike other fighters, D.O.N uses a combined health gauge, that is, decreasing the health of one player will in turn increase the health of the other players via picking up red orbs dropped from the target(s) hit (which can be picked by any player to fill their own HP bar).
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Borrowing from Power Stone, these stages have some level of interactivity. series, the players are put onto either a moving or non-moving stage.
